Level With Design - Prey (2006)
10-11-2025
I’ve been thinking about what I wanted to write for the refreshed version of my blog. Sure, there are still a few archived drafts waiting in line, but I felt the need to create something new — or rather, something new about something old.
I wanted to write about a game that holds a special place in my heart. Not only because I recently revisited it, but also out of respect for its legacy. I truly believe that Prey (2006) is one of the most underrated first-person shooters ever made. And I’m happy to shine a bit of light on it here.
Prey isn’t just an action game with a cool story and dark atmosphere — it’s also a title with huge value from a game and level design perspective. Breaking it all down would take pages, but today I’ll focus on what matters most: the design choices, the developers’ approach, and a few examples of why this game still feels so clever. Hopefully, by the end of this post, you’ll want to play it yourself (and trust me — it’s worth it 😉).
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